![]() Though you have a bit of time control to play, pause, speed up, or slow down time. The game moves in real-time, if you want. These of course can all be turned off once you get comfortable with the controls, systems, menus, tabs, and subtabs. It gives you mini-quests to ensure you grasp what’s being presented. The tutorial will guide you through every facet of the game, explaining them not only with text, but voice overs as well. Stellaris benefits greatly from Paradox’s long-line of grand strategy games, and has a tutorial that’s very helpful in understanding everything that you can do in the game. It again runs on an updated and modified version of the Clausewitz engine that has powered Crusader Kings II and Europa Universalis IV before it, but to great detail and breathtaking interplanetary systems made of known systems. You can draw comparisons to what Stellaris is, like with Sins of a Solar Empire and maybe Endless Space, but Paradox puts its own stamp on this game. For those who don’t know, it stands for eXplore, eXpand, eXploit, and eXterminate. Stellaris is its own breed of grand strategy and 4X. What makes Stellaris special, is the game’s near-infinite ways to play and explore a vast universe that’s begging to be discovered. Paradox is out to “make space games great again” with Stellaris, and I can confidently say that they have done so in spectacular fashion, making this the biggest Paradox title to date, but also the developer’s most accessible game as well. Now that they have, they had to abandon historical accuracy and go for future science fiction, which creates nearly endless possibilities. Paradox is known for their historical grand strategy games like Europa Universalis and Crusader Kings, and the question has long been asked of them when they are going to make a space game.
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